TRIANGLE_STRIP
Mode for GL.Begin: draw triangle strip.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public const int TRIANGLE_STRIP = 5
Remarks
Draws triangles between each vertex passed, from the beginning to the end. If you pass five vertices, A, B, C, D and E, three triangles are drawn. The first triangle is drawn between the first 3 vertices. All subsequent triangles use the previous 2 vertices, plus the next additional vertex. In this example, the three drawn triangles will be A, B, C, followed by B, C, D, and finally C, D, E.
To set up the screen for drawing in 2D, use GL.LoadOrtho or GL.LoadPixelMatrix. To set up the screen for drawing in 3D, use GL.LoadIdentity followed by GL.MultMatrix with the desired transformation matrix.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws 2 triangles in the left side of the screen // that look like a square Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.TRIANGLE_STRIP); GL.Color(new Color(0, 0, 0, 1)); GL.Vertex3(0.25f, 0.5f, 0); GL.Vertex3(0, 0.5f, 0); GL.Vertex3(0.25f, 0.25f, 0); GL.Vertex3(0, 0.25f, 0); GL.End(); GL.PopMatrix(); }}