material
The material used for the font display.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public Material material { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Swap 3D Text font color each second // Add this script to a text mesh object bool flag = false; float rate = 1f; TextMesh t; void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; }}