Command
Is Command/Windows key held down?
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Command = 8
Remarks
Additional Resources: Event.command.
Examples
using UnityEngine;using UnityEngine.UIElements;[RequireComponent(typeof(UIDocument))]public class Example : MonoBehaviour{ // Prints Command/Windows key was pressed depending on the // platform where this script is running. void OnEnable() { var textField = new TextField(); textField.RegisterCallback<KeyDownEvent>(e => { if ((e.modifiers & EventModifiers.Command) != 0) { if (Application.platform == RuntimePlatform.OSXEditor) { Debug.Log("Command key was pressed"); } else if (Application.platform == RuntimePlatform.WindowsEditor) { Debug.Log("Windows Key was pressed!"); } } }, TrickleDown.TrickleDown); GetComponent<UIDocument>().rootVisualElement.Add(textField); }}