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Unity Engine


useInstancing

Indicates whether this detail prototype uses GPU Instancing for rendering.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public bool useInstancing { get; set; }

Remarks

When you set this value to
true
, Unity uses the Material and Shader used by the DetailPrototype.prototype GameObject for rendering.
Currently this setting is only effective when you specify DetailRenderMode.VertexLit as the DetailPrototype.renderMode.