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Unity Engine


rigidbody

The rigidbody that was hit by the controller.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody rigidbody { get; }

Remarks

Null if we didn't touch a rigidbody but a static collider.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Activate the gravity of other object we touch void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) { hit.rigidbody.useGravity = true; } }}