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Unity Engine


NoShapes

Indicates that no physics shapes were created by the 2D Collider because the state of 2D Collider resulted in vertices too close or an area that is too small for the physics engine to handle.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
NoShapes = 1