ClearCachedVersion(string, Hash128)
Removes the given version of the AssetBundle.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool ClearCachedVersion(string assetBundleName, Hash128 hash)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true when cache clearing succeeded. Can return false if any cached bundle is in use. |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest"); //This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name)); //Unload the AssetBundle manifestBundle.Unload(true); }}