Auto
Updates the source or listener in the MonoBehaviour.FixedUpdate() loop if it is attached to a Rigidbody, dynamic MonoBehaviour.Update() otherwise.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
Auto = 0
Remarks
Additional Resources: MonoBehaviour.FixedUpdate(), MonoBehaviour.Update()