GetSpatializerFloat(int, out float)
Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
GetSpatializerFloat(int, float)
public bool GetSpatializerFloat(int index, out float value)
Parameters
Returns
Type | Description |
|---|---|
| bool | True, if the parameter could be read. |
Remarks
Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.