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Unity Engine


GetSpatializerFloat(int, out float)

Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule

GetSpatializerFloat(int, float)

public bool GetSpatializerFloat(int index, out float value)

Parameters

index

Zero-based index of user-defined parameter to be read.

value

Return value of the user-defined parameter that is read.

Returns

Type

Description

boolTrue, if the parameter could be read.

Remarks

Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.