Start()
Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Start()
Returns
Type | Description |
|---|---|
| bool | True if the engine was switched into output recording mode. False if it is already recording. |