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Unity Engine


Start()

Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public static bool Start()

Returns

Type

Description

boolTrue if the engine was switched into output recording mode. False if it is already recording.