ProcessorInstance.Pipe
A bi-directional communication system typically between two logical threads.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public ref struct ProcessorInstance.Pipe
Remarks
One thread is referred to as "control" (main thread typically) and one as "realtime" (audio thread typically). Using ControlContext and RealtimeContext as keys to the APIs, you can read data the other thread sent you or send data back.
Methods
Method | Description |
|---|---|
| GetAvailableData | Access an enumerator to the currently available data. |
| SendData | Send data from ProcessorInstance.IRealtime to ProcessorInstance.IControl<TRealtime> or vice versa. |