GetClosestPoint(Vector3)
Return the point on the articulation body that is closest to a given one.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 GetClosestPoint(Vector3 point)
Parameters
The point of interest.
Returns
Type | Description |
|---|---|
| Vector3 | The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one. |
Remarks
This returns the input point in case it was not possible to calculate the actual closest point for some reason.