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Unity Engine


GetClosestPoint(Vector3)

Return the point on the articulation body that is closest to a given one.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetClosestPoint(Vector3 point)

Parameters

point

The point of interest.

Returns

Type

Description

Vector3The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one.

Remarks

This returns the input point in case it was not possible to calculate the actual closest point for some reason.