unloading
Unity raises this event when the Player is unloading.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Event
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static event Action unloading
Remarks
Add an event handler to this event if you want to trigger events to Application.Unload calls. The event is raised after a call to Application.Unload is made, right before the unloading starts.
Note: The event is only supported on iOS, Android, and Universal Windows Platform.
Application.unloadingusing UnityEngine;using System.Collections;// Unload Unity when the user clicks the button. Exit is not applied to the application.public class ExampleClass : MonoBehaviour{ void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 75), "Unload")) Application.Unload(); } static void OnUnload() { Debug.Log("Unloading the Player"); } [RuntimeInitializeOnLoadMethod] static void RunOnStart() { Application.unloading += OnUnload; }}
Additional Resources: Application.Unload.