functionName
The name of the function that will be called.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public string functionName { get; set; }
Remarks
This is the same as calling gameObject.SendMessage(animationEvent.functionName, animationEvent). The function called can have zero or a single argument. See the script example at AnimationEvent to see how can be used.
functionName