path
Property to get and set the current path.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public NavMeshPath path { get; set; }
Remarks
This property can be useful for GUI, debugging and other purposes to get the points of the path calculated by the navigation system. Additionally, a path created from user code can be set for the agent to follow in the usual way. An example of this might be a patrol route designed for coverage rather than optimal distance between two points.