isPathStale
Is the current path stale. (Read Only)
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool isPathStale { get; }
Remarks
When true, the path may no longer be valid or optimal. This flag will be set if: there are any changes to the _areaMask, if any OffMeshLink is enabled or disabled, or if the costs for the NavMeshAreas have been changed.