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Unity Engine


FindClosestEdge(out NavMeshHit)

Locate the closest NavMesh edge.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule

FindClosestEdge(NavMeshHit)

public bool FindClosestEdge(out NavMeshHit hit)

Parameters

Holds the properties of the resulting location.

Returns

Type

Description

boolTrue if a nearest edge is found.

Remarks

The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the Navmesh. Since an edge typically corresponds to a wall or other large object, this could be used to make a character take cover as close to the wall as possible.

Examples

using UnityEngine;using UnityEngine.AI;using System.Collections;public class ExampleClass : MonoBehaviour { private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void Update() { if (Input.GetMouseButtonDown(0)) TakeCover(); } void TakeCover() { NavMeshHit hit; if (agent.FindClosestEdge(out hit)) agent.SetDestination(hit.position); }}