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Unity Engine


MultiPass

Multiple pass VR rendering.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
MultiPass = 0

Remarks

This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.
Scene culling & shadow map rendering is shared between the eyes.
Additional Resources: PlayerSettings.stereoRenderingPath.