MultiPass
Multiple pass VR rendering.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
MultiPass = 0
Remarks
This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.
Scene culling & shadow map rendering is shared between the eyes.
Additional Resources: PlayerSettings.stereoRenderingPath.