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Unity Engine


BatchingStatic

Combine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
BatchingStatic = 4

Remarks

For more information, see the documentation on Static Batching.
Note that you can use StaticBatchingUtility.Combine to combine Meshes that do not have this StaticEditorFlag enabled at runtime.
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.BatchingStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }}