CalculateMikk
Calculate tangents using MikkTSpace (default).
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
[InspectorName("Calculate Mikktspace")]CalculateMikk = 3
Remarks
Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is used by many 3D modeling packages, normal mapping tools and graphics engines.
Additional Resources: ModelImporter.importTangents.