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Unity Engine


CalculateMikk

Calculate tangents using MikkTSpace (default).
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
[InspectorName("Calculate Mikktspace")]CalculateMikk = 3

Remarks

Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is used by many 3D modeling packages, normal mapping tools and graphics engines.
Additional Resources: ModelImporter.importTangents.