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Unity Engine


ForceSynchronousImport

Import all assets synchronously.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
ForceSynchronousImport = 8

Remarks

By default some assets can be imported asynchronously (e.g. scripts can be compiled in the background). In some cases all importing needs to be synchronous; use this flag then. For example, when importing a scripts + prefabs, scripts have to be fully compiled before Prefab is serialized, otherwise it might get old variables.