ForceSynchronousImport
Import all assets synchronously.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ForceSynchronousImport = 8
Remarks
By default some assets can be imported asynchronously (e.g. scripts can be compiled in the background). In some cases all importing needs to be synchronous; use this flag then. For example, when importing a scripts + prefabs, scripts have to be fully compiled before Prefab is serialized, otherwise it might get old variables.
Additional Resources: AssetDatabase.ImportAsset, AssetDatabase.Refresh.