outputPath
The output path for the content directory build.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string outputPath { readonly get; set; }
Remarks
The path can be an absolute path, or a path relative to the project folder. If the path doesn't exist, BuildPipeline.BuildContentDirectory attempts to create it.