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Unity Engine


outputPath

The output path for the content directory build.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string outputPath { readonly get; set; }

Remarks

The path can be an absolute path, or a path relative to the project folder. If the path doesn't exist, BuildPipeline.BuildContentDirectory attempts to create it.