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Unity Engine


extraScriptingDefines

User-specified preprocessor defines used while compiling assemblies during the build. (optional)
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string[] extraScriptingDefines { readonly get; set; }

Remarks

Preprocessor defines may be used to exclude serialized fields from class definitions, so this can have an influence on how objects are serialized during the build process. Typically values passed here should match any extra scripting defines passed during the player build.
Additional Resources: _extraScriptingDefines