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Unity Engine


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Unity Engine


BuildContentDirectoryParameters

Provides various options to control the behavior of BuildPipeline.BuildContentDirectory.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct BuildContentDirectoryParameters

Remarks

Examples

using UnityEditor;using UnityEngine;namespace BuildDocExamples{ public class BuildPipeline_BuildContentDirectoryExample { [MenuItem("BuildDocExamples/Build/Build Content Directory")] public static void BuildContentDirectoryExample() { var parameters = new BuildContentDirectoryParameters { outputPath = "Builds/MyContentDirectory", rootAssetPaths = new[] { "Assets/MyRootAsset.asset" }, options = BuildContentOptions.None }; BuildPipeline.BuildContentDirectory(parameters); } }}

Properties

Property

Description

compressionThe compression settings for the build. Defaults to BuildCompression.Uncompressed.
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies during the build. (optional)
nameOptional name for the build.
optionsFlags from the BuildContentOptions enum. (optional)
outputPathThe output path for the content directory build.
rootAssetPathsArray of paths to the root assets to include in the build.