BuildContentDirectoryParameters
Provides various options to control the behavior of BuildPipeline.BuildContentDirectory.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Struct
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public struct BuildContentDirectoryParameters
Remarks
Examples
using UnityEditor;using UnityEngine;namespace BuildDocExamples{ public class BuildPipeline_BuildContentDirectoryExample { [MenuItem("BuildDocExamples/Build/Build Content Directory")] public static void BuildContentDirectoryExample() { var parameters = new BuildContentDirectoryParameters { outputPath = "Builds/MyContentDirectory", rootAssetPaths = new[] { "Assets/MyRootAsset.asset" }, options = BuildContentOptions.None }; BuildPipeline.BuildContentDirectory(parameters); } }}
Properties
Property | Description |
|---|---|
| compression | The compression settings for the build. Defaults to BuildCompression.Uncompressed. |
| extraScriptingDefines | User-specified preprocessor defines used while compiling assemblies during the build. (optional) |
| name | Optional name for the build. |
| options | Flags from the BuildContentOptions enum. (optional) |
| outputPath | The output path for the content directory build. |
| rootAssetPaths | Array of paths to the root assets to include in the build. |