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Unity Engine


subtarget

The subtarget to build. (optional)
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int subtarget { readonly get; set; }

Remarks

For certain platforms, setting a non-zero value for this property can modify the build behaviour.
Both this property and _targetPlatform should remain unset to automatically use the target and subtarget as defined in the current Build Profile.
The valid values for this property correspond to target-specific enums, which are cast to ints. Examples of these enums include StandaloneBuildSubtarget, MobileTextureSubtarget, WebGLTextureSubtarget and XboxBuildSubtarget.
Usage examples: