WorldDrawResults
Event callback for a world draw results event. This is only called if the world is currently rendering as specified by _renderingMode or if _alwaysDrawWorlds is true. CAUTION: The world is READ locked during this event so ANY write operation on the world will cause an immediate deadlock. See PhysicsEvents.WorldDrawResultsEventHandler.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Event
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static event PhysicsEvents.WorldDrawResultsEventHandler WorldDrawResults