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Unity Engine


WorldDrawResults

Event callback for a world draw results event. This is only called if the world is currently rendering as specified by _renderingMode or if _alwaysDrawWorlds is true. CAUTION: The world is READ locked during this event so ANY write operation on the world will cause an immediate deadlock. See PhysicsEvents.WorldDrawResultsEventHandler.
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Definition

public static event PhysicsEvents.WorldDrawResultsEventHandler WorldDrawResults