alwaysDrawWorlds
Controls if worlds are always drawn independent of whether rendering is currently active or not as specified by _renderingMode. When true, world drawing is always active and a PhysicsEvents.WorldDrawResults event is produced containing the PhysicsWorld.DrawResults. When false, world drawing only occurs depending on the _renderingMode setting. CAUTION: Drawing the world has a performance cost associated with it therefore when using this without rendering, that cost can become hidden.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool alwaysDrawWorlds { get; set; }