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totalForce

The total user force that has been applied to this body since the last simulation step. Setting this value overrides any force that was previously requested.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 totalForce { get; set; }