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Unity Engine


sinh

Returns the hyperbolic sine of a float value.
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Definition

sinh(float)

Returns the hyperbolic sine of a float value.
public static float sinh(float x)

Parameters

Input value.

Returns

Type

Description

floatThe hyperbolic sine of the input.

sinh(float2)

Returns the componentwise hyperbolic sine of a float2 vector.
public static float2 sinh(float2 x)

Parameters

Input value.

Returns

Type

Description

float2The componentwise hyperbolic sine of the input.

sinh(float3)

Returns the componentwise hyperbolic sine of a float3 vector.
public static float3 sinh(float3 x)

Parameters

Input value.

Returns

Type

Description

float3The componentwise hyperbolic sine of the input.

sinh(float4)

Returns the componentwise hyperbolic sine of a float4 vector.
public static float4 sinh(float4 x)

Parameters

Input value.

Returns

Type

Description

float4The componentwise hyperbolic sine of the input.

sinh(double)

Returns the hyperbolic sine of a double value.
public static double sinh(double x)

Parameters

Input value.

Returns

Type

Description

doubleThe hyperbolic sine of the input.

sinh(double2)

Returns the componentwise hyperbolic sine of a double2 vector.
public static double2 sinh(double2 x)

Parameters

Input value.

Returns

Type

Description

double2The componentwise hyperbolic sine of the input.

sinh(double3)

Returns the componentwise hyperbolic sine of a double3 vector.
public static double3 sinh(double3 x)

Parameters

Input value.

Returns

Type

Description

double3The componentwise hyperbolic sine of the input.

sinh(double4)

Returns the componentwise hyperbolic sine of a double4 vector.
public static double4 sinh(double4 x)

Parameters

Input value.

Returns

Type

Description

double4The componentwise hyperbolic sine of the input.