IsSelectedOrAnyAncestorSelected(in HierarchyNode)
Determines if the specified node, or any of its ancestors, is selected.
Read time 1 minuteLast updated 20 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyModule
IsSelectedOrAnyAncestorSelected(HierarchyNode)
public bool IsSelectedOrAnyAncestorSelected(in HierarchyNode node)
Parameters
The HierarchyNode to check if it is selected or any of its ancestors is selected.
Returns
Type | Description |
|---|---|
| bool |