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Unity Engine


LoadGraph<T>(string)

Loads a Graph of type T from the asset at the specified path.
Read time 1 minuteLast updated 6 days ago

Definition

public static T LoadGraph<T>(string assetPath) where T : Graph

Parameters

assetPath

The relative path to the graph asset (for example, "Assets/Graphs/MyGraph.mygraph").

Returns

Type

Description

TThe loaded graph instance, or
null
if no matching graph is found.

Remarks

Use this method to load a graph asset of type
T
from a given asset path. The
assetPath
must be relative to the Unity project folder. This method returns the graph object currently loaded in memory, which might differ from the version on disk if the asset was modified or opened in an editor. This behavior is similar to AssetDatabase.LoadAssetAtPath. For deterministic loading during import, use GraphDatabase.LoadGraphForImporter instead.