Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


XR audio

Understand audio for XR projects.
Read time 1 minuteLast updated 12 days ago

You can use 3D audio to enhance the immersiveness of your XR game or application. 3D audio goes beyond typical stereo or multi-speaker audio setups that change only the relative volume of point audio sources in each speaker.
An ambisonic decoder plug-in decodes specially recorded ambisonic audio. You often use ambisonic encoding for ambient sound sources, sometimes called an audio skybox.
You can use both spatializer and ambisonic decoder plug-ins outside of VR applications, although they might not have the same fidelity without head tracking.
For more information about audio spatializer solutions for XR projects, refer to the following topics:

Topic

Description

Enable an audio spatializer in your XR projectEnable a third-party audio spatializer plug-in to add spatialized audio to your XR project.
Audio spatializer referenceExplore the third-party audio spatializer SDKs you can use to add spatialization to your XR project.

Additional resources