Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Audio spatializer reference

Learn about audio spatializers you can enable in your project.
Read time 2 minutesLast updated 15 days ago

To add third-party audio spatializers to your project, refer to Enable an audio spatializer in your XR project.

Third-party spatializer reference

Note
The following concerns a product or service (each a Third Party Product) that's not developed, owned, or operated by Unity. This information might not be up-to-date or complete, and is provided to you for your information and convenience only. Your access and use of any Third Party Product is governed solely by the terms and conditions of such Third Party Product. Unity makes no express or implied representations or warranties regarding such Third Party Products, and will not be responsible or liable, directly or indirectly, for any actual or alleged damage or loss arising from your use thereof (including damage or loss arising from any content, advertising, products or other materials on or available from the provider of any Third Party Products).
The following is a non-comprehensive list of third-party audio SDKs that provide Unity audio spatialization plug-ins:

Maker

Name

Platforms

Documentation

MicrosoftMicrosoft SpatializerWindows, AndroidSpatial sound in Unity (Microsoft learn)
MetaMeta XR Audio SDKWindows, AndroidMeta XR Audio SDK Unity Plugin (Meta developer documentation)
QualcommQualcomm 3D Audio Plugin for UnityWindows, Android3D Audio Plugin for Unity (Qualcomm documentation)
SteamSteam AudioWindows, macOS, Linux, AndroidSteam Audio Unity Integration (Valve GitHub)
Vive3DSP Audio SDKWindows, AndroidVIVE 3DSP Audio SDK Developer Guide (Vive)
Google (now open source)Resonance AudioAndroid, iOS, WebDeveloper Guide for Resonance Audio for Unity (Resonance audio GitHub)
ApplePHASEiOS, macOSPHASE (Apple developer documentation)
Some XR provider plug-in include spatializer plug-ins for an associated XR device. Note that these provider plug-ins don't include any additional components that might be available in the full SDK packages from their maker.
Note
Although many spatializer plug-ins were developed for use with VR devices, their use isn't limited to VR games or applications.

Additional resources