Audio spatializer reference
Learn about audio spatializers you can enable in your project.
Read time 2 minutesLast updated 15 days ago
To add third-party audio spatializers to your project, refer to Enable an audio spatializer in your XR project.
Third-party spatializer reference
The following is a non-comprehensive list of third-party audio SDKs that provide Unity audio spatialization plug-ins:
Maker | Name | Platforms | Documentation |
|---|---|---|---|
| Microsoft | Microsoft Spatializer | Windows, Android | Spatial sound in Unity (Microsoft learn) |
| Meta | Meta XR Audio SDK | Windows, Android | Meta XR Audio SDK Unity Plugin (Meta developer documentation) |
| Qualcomm | Qualcomm 3D Audio Plugin for Unity | Windows, Android | 3D Audio Plugin for Unity (Qualcomm documentation) |
| Steam | Steam Audio | Windows, macOS, Linux, Android | Steam Audio Unity Integration (Valve GitHub) |
| Vive | 3DSP Audio SDK | Windows, Android | VIVE 3DSP Audio SDK Developer Guide (Vive) |
| Google (now open source) | Resonance Audio | Android, iOS, Web | Developer Guide for Resonance Audio for Unity (Resonance audio GitHub) |
| Apple | PHASE | iOS, macOS | PHASE (Apple developer documentation) |
Some XR provider plug-in include spatializer plug-ins for an associated XR device. Note that these provider plug-ins don't include any additional components that might be available in the full SDK packages from their maker.