Introduction to ambisonic audio decoders
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An ambisonic decoder is an audio component that decodes the ambisonic audio format into a specific output format, such as stereo or surround sound. This format depends on your speaker configuration (menu: Edit > > Audio > Default Speaker Mode), unless your platform overrides this.
Project Settings
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Although Unity supports ambisonic audio, it doesn't provide built-in decoders by default. Instead, you must either select a third-party decoder, or use your own decoder plug-in.
Set up an ambisonic audio decoder plug-in
You can set up an ambisonic audio decoder in the same way as you'd set up an Audio Spatializer. However, the following parameters in the file are specific to ambisonic audio decoder plug-ins:
AudioPluginInterface.h-
Theeffect definition flag
UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder -
Thedata struct
UnityAudioAmbisonicData
UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder
During the plug-in scanning phase, the flag notifies Unity that this is an ambisonic decoder effect.
UnityAudioEffectDefinitionFlags_IsAmbisonicDecoderTo enable a plug-in to operate as an ambisonic decoder, set a flag in the description bit-field of the effect:
definition.flags |= UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder;
Unity lists your plug-in as an option in the Project Settings window (menu: Edit > Project Settings > Audio > Ambisonic Decoder Plugin).
UnityAudioAmbisonicData struct
The struct is similar to the struct that Unity passes into spatializers, and contains an integer.
UnityAudioAmbisonicDataUnityAudioSpatializerDataambisonicOutChannelsHandling the number of channels
The ambisonic decoders run early in the audio pipeline in Unity, and the variable tells the plug-in how many of the output channels Unity needs to use. is automatically set to the ’s channel count.
ambisonicOutChannelsambisonicOutChannelsDefaultSpeakerModeUnity supports up to third order ambisonics, which means the decoder can receive up to 16 input channels. The number of input channels depends on the ambisonic order of the clip:
- First order has 4 channels
- Second order has 9 channels
- Third order has 16 channels
Unity passes the number of input channels to process to your plug-in via the .
UnityAudioEffect_ProcessCallbackFor example, if you play back a first order ambisonic audio clip that has 4 channels, and your speaker mode is stereo (which has only 2 channels):
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An ambisonic decoder’s process callback passes in 4 for the in and out channel count.
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Thefield is automatically set to 2.
ambisonicOutChannels -
The plug-in outputs its spatialized data to the first 2 channels of the buffer and zeroes out the other 2 channels.
For a third order ambisonic clip with 16 channels and stereo output, the process callback:
- passes in 16 for the in and out channel count
- sets to 2
ambisonicOutChannels - the plug-in outputs to the first 2 channels and zeroes out the remaining 14.
Formats that Unity ambisonics support
Unity supports up to third order ambisonics. The plug-in interface includes information to support any Unity supported outputs, but the plug-in itself determines which outputs are supported.
Ambisonic decoder plug-ins receive up to 16 input channels for third order ambisonic sources. Your decoder plug-in handles all ambisonic orders up to third order (first order: 4 channels, second order: 9 channels, third order: 16 channels).
There's nothing in the framework that's specific to any of the different ambisonic formats available. If the clip’s format matches the ambisonic decoder plug-in’s expected format, then ambisonic audio should work without issue. Unity’s preferred ambisonic format is B-format, with ACN component ordering, and SN3D normalization.
Further information
For information on how to develop a plug-in, refer to Native audio plug-in SDK and Audio spatializer SDK. You must also download the Audio plug-in SDK.