targetTexture
Specifies a Render Texture to render the panel's UI on.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public RenderTexture targetTexture { get; set; }
Remarks
This can be used to display UI on a 3D geometry in the Scene, to perform manual UI post-processing, or render the UI on a MSAA-enabled Render Texture.
When the project color space is linear, you should use a Render Texture whose format is GraphicsFormat.R8G8B8A8_SRGB.
When the project color space is gamma, you should use a Render Texture whose format is GraphicsFormat.R8G8B8A8_UNorm.