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Unity Engine


GetPooled(EventModifiers)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().
Read time 1 minuteLast updated 10 days ago

Definition

public static T GetPooled(EventModifiers modifiers = EventModifiers.None)

Parameters

The modifier keys held down during the event.

Returns

Type

Description

TAn initialized navigation event.