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Unity Engine


GetPooled

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 2 minutesLast updated 12 days ago

Definition

GetPooled(Event)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(Event systemEvent)

Parameters

systemEvent

An IMGUI mouse event.

Returns

Type

Description

TAn initialized event.

GetPooled(Vector2, int, int, Vector2, EventModifiers)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(Vector2 position, int button, int clickCount, Vector2 delta, EventModifiers modifiers = EventModifiers.None)

Parameters

position

The mouse position.

button

The mouse button pressed.

clickCount

The number of consecutive mouse clicks received.

delta

The relative movement of the mouse compared to the mouse position when the last event was received.

The modifier keys held down during the event.

Returns

Type

Description

TAn initialized event.

GetPooled(IMouseEvent)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
public static T GetPooled(IMouseEvent triggerEvent)

Parameters

triggerEvent

The event that sent this event.

Returns

Type

Description

TAn initialized event.

GetPooled(IPointerEvent)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.
protected static T GetPooled(IPointerEvent pointerEvent)

Parameters

pointerEvent

The pointer event that sent this event.

Returns

Type

Description

TAn initialized event.