SetAllVertices
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
SetAllVertices(Vertex[])
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(Vertex[] vertices)
Parameters
The array of vertices to copy from. The length of the array must match the allocated vertex count.
Remarks
When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.
SetAllVertices(NativeSlice<Vertex>)
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(NativeSlice<Vertex> vertices)
Parameters
The array of vertices to copy from. The length of the array must match the allocated vertex count.
Remarks
When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.