AllocateTempMesh(int, int, out NativeSlice<Vertex>, out NativeSlice<ushort>)
Allocates the specified number of vertices and indices from a temporary allocator.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
AllocateTempMesh(int, int, NativeSlice<Vertex>, NativeSlice<ushort>)
public void AllocateTempMesh(int vertexCount, int indexCount, out NativeSlice<Vertex> vertices, out NativeSlice<ushort> indices)
Parameters
The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValue).
The number of triangle list indices to allocate. Each 3 indices represent one triangle, so this value should be multiples of 3.
The returned vertices.
The returned indices.
Remarks
You can only call this method during the mesh generation phase of the panel and shouldn't use it beyond.