value
Sets the progress value. The value is clamped between lowValue and highValue.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public virtual float value { get; set; }
Remarks
The progress percentage is calculated as .
100 * (value - lowValue) / (highValue - lowValue)If the value has changed, dispatches an ChangeEvent<T> of type float.