Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


value

Sets the progress value. The value is clamped between lowValue and highValue.
Read time 1 minuteLast updated 6 days ago

Definition

public virtual float value { get; set; }

Remarks

The progress percentage is calculated as
100 * (value - lowValue) / (highValue - lowValue)
.
If the value has changed, dispatches an ChangeEvent<T> of type float.