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Unity Engine


RFloat

Scalar (R) texture format, 32 bit floating point.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RFloat = 18

Remarks

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.