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Unity Engine


DeferredShading

Deferred Shading.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
DeferredShading = 3

Remarks

This is a standard deferred shading path, that renders Scene information into G-Buffers using multiple render targets, and computes lighting afterwards.
Due to use of multiple render targets, it requires GPU with MRT support.
Note: Deferred rendering is not compatible with orthographic camera projection.