DeferredShading
Deferred Shading.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
DeferredShading = 3
Remarks
This is a standard deferred shading path, that renders Scene information into G-Buffers using multiple render targets, and computes lighting afterwards.
Due to use of multiple render targets, it requires GPU with MRT support.
Note: Deferred rendering is not compatible with orthographic camera projection.