vertexStart
The index of the first vertex from a vertex buffer that defines a ray tracing geometry.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int vertexStart { readonly get; set; }
Remarks
Together with RayTracingSubGeometryDesc.vertexCount it defines the range of vertices that are referenced by the indices from an index buffer.