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Unity Engine


flags

Flags that determine the ray-geometry intersection behavior relative to a material used together with this geometry configuration during ray tracing.
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Definition

public RayTracingSubMeshFlags flags { readonly get; set; }

Remarks

The material type can influence the value of this flag. For example if Unity considers the material opaque, you can specify the RayTracingSubMeshFlags.Enabled and RayTracingSubMeshFlags.ClosestHitOnly flags together for maximum ray tracing performance.