frontTriangleCounterClockwise
This property reverses front and back facings triangles, which is useful if for example, the application’s natural winding order differs from the default.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool frontTriangleCounterClockwise
Remarks
By default, a triangle is front facing if its vertices appear clockwise from the ray origin and back facing if its vertices appear counter-clockwise from the ray origin, in object space in a left-handed coordinate system.