forceDoubleSided
Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool forceDoubleSided
Remarks
Additional Resources: RayTracingAccelerationStructure.