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Unity Engine


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Unity Engine


EndTrace()

Stop tracing shader variants and graphics states encountered at runtime.
Read time 1 minuteLast updated 5 days ago

Definition

public void EndTrace()

Remarks

using UnityEngine;using UnityEngine.Rendering;public class EndTraceExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); }}