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Unity Engine


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Unity Engine


BeginTrace()

Start tracing shader variants and graphics states encountered at runtime.
Read time 1 minuteLast updated 12 days ago

Definition

public bool BeginTrace()

Returns

Type

Description

boolTrue if tracing successfully started, false otherwise.

Remarks

Tracing cannot begin if any collection is already currently tracing.
using UnityEngine;using UnityEngine.Rendering;public class BeginTraceExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); }}