SetLightIndexMap(NativeArray<int>)
If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void SetLightIndexMap(NativeArray<int> lightIndexMap)
Parameters
Array with light indices that map from VisibleLight to internal per-object light lists.
Remarks
If an element of the array is set to -1, the light corresponding to that element will be disabled. Additional Resources:: CullingResults.GetLightIndexMap, CullingResults.