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Unity Engine


GetShadowCasterBounds(int, out Bounds)

Returns the bounding box that encapsulates the visible shadow casters. Can be used to, for instance, dynamically adjust cascade ranges.
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Definition

GetShadowCasterBounds(int, Bounds)

public bool GetShadowCasterBounds(int lightIndex, out Bounds outBounds)

Parameters

lightIndex

The index of the shadow-casting light.

outBounds

The bounds to be computed.

Returns

Type

Description

boolTrue if the light affects at least one shadow casting object in the Scene.