GetShadowCasterBounds(int, out Bounds)
Returns the bounding box that encapsulates the visible shadow casters. Can be used to, for instance, dynamically adjust cascade ranges.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GetShadowCasterBounds(int, Bounds)
public bool GetShadowCasterBounds(int lightIndex, out Bounds outBounds)
Parameters
Returns
Type | Description |
|---|---|
| bool | True if the light affects at least one shadow casting object in the Scene. |